Knight of the Vines

Ben's character

Description:

Gender: male

I am: in my prime

With eyes that: still see the good in people

And my hair is: square cut

I move: with an arrogant swagger
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Backstory: A Local Fixture

Armaments: light armor, worn casually; a shield with the stylized logo of the vineyard I defend; a short sword, seemingly always at my side; and a maul, engraved with the designs of the goddess Asenthia (domain: hearth) and god/dess Tor (domain: agriculture).

I dwell: in a small cottage, nothing fancy, but all my own. It’s located adjacent to the vineyard.

My obligations include: a reputation to uphold, a patron to serve, a dangerous job to do, and approval to earn

Clever: 0
Dangerous: 2
Physical: 2
Social: 2
Steady: 1

Traits (mark a trait to add +1 to a relevant roll, but only if everyone at the table agrees the trait applies to the desired action):

Dangerous: Eye for Weakness; Quick
Physical: Agile
Social: Chivalrous, Outgoing
Steady: Level-headed

Warrior Moves:

Hold Your Ground: When you dig in to hold an area, mark Steady to hold 3 resolve. Spend resolve in lieu of marking a stat or trait as long as you maintain your position.

Oh No You Don’t: While you have a foe engaged in battle, they can’t break off or attack another unless I allow it.

Keys (the first time you hit a key in a scene, mark 1 xp): Guardian; Loyalty

Bonds:

Inflict harm:
When you inflict harm, roll 3d6. If you inflicted harm…
…with a study weapon, take the best die.
…unarmed or with a makeshift weapon, take the middle die.
…via magic or the like, take the worst die.

Weapon and Armor Stats: (see tag dictionary)
sword: melee, quick, sharp, tricky, 1-load
shield: +1 Armor, -1harm, tight, 1-load
maul: melee, AP1, forceful, heavy, 2h, 2-load, burdensome)
light armor: +1 Armor, worn, cumbersome, 1-load

Carried (in your hands):
Handy (can be drawn/retrieved quickly): sword, shield,
Worn (on your torso, more or less): light armor
Pack (if you have one, takes time to retrieve): [Backpack, holds 4 load]: tent, candle, chalk, needle and thread, ball of twine, torch, bowl and spoon, mug, cup, jug, cooking oil, fishing line and hook, lamp oil, whetstone, wooden mallet, wooden stake, hunk of coal, wax, bandages, pouch, wineskin (empty), soap, extra pair of socks, cowbell, quill, tinderbox, pouch of table salt or common herbs, healing poultice, flask of spirits

Inventory:
(much of it is located in cottage or on horse, not on person)

Mundane gear:

candle, chalk, needle and thread, ball of twine, torch, bowl and spoon, mug, cup, jug, cooking oil, fishing line and hook, lamp oil, whetstone, wooden mallet, wooden stake, hunk of coal, wax, bandages, pouch, wineskin (empty), soap, extra pair of socks, cowbell, quill, tinderbox, pouch of table salt or common herbs, healing poultice, flask of spirits (0-load)

tent (2-load), backpack (pack-6 gear, worn, 1-load)

Animals: horse, riding (+pack)

Tag dictionary:

Tight (range): up close and personal, touching

Melee (range): ~3-5 ft away from you

Reach (range): ~6-12 ft away from you

Thrown (range): ~6-30 ft away from you, give or take

Ranged (range): ~6-120 ft away from you, maybe more

+1harm/-1harm: you inflict +1/-1 harm with it

2h: takes both hands to wield it (but you can carry it one)

Aimed: can mark Steady when making a move with it

Area: it effects everyone in an area (groups take +1 harm)

Ammo: Requires ammo in your inventory (e.g. a pouch of stones or a quiver of arrows).

AP1 or AP2: Your target rolls -1 or -2 dice for Armor

Forceful: knocks targets around and/or breaks stuff

Heavy: -1harm if you don’t have room & strength to swing it around

Quick: when speed matters, quick weapons go first

Sharp: -1harm if you don’t cut/stab with it

Sticks: tends to get stuck in its victims and/or scenery

Tricky: requires special training/skill; if it’s not available for your initial inventory, push yourself to use it

Dangerous: things can badly with this, very quickly

Fragile: it’s easily broken or ruined

Pack-X: you can use X “Pack” slots on your inventory

Worn: must go in one of the “Worn” slots on your inventory

Burdensome: Must go in one of the “Burdened” slots on your inventory

Gear: provides that many boxes of gear (0-load items)

Fitted: it’s specially made for its wearer and takes a long time and help to get it on and off

Bio:

Knight of the Vines

Heartbreaker World BNall